![]() Throwing Axe can no longer roll the Fire Bullet affix.Medusa Head deals more damage and bumps further.Bible is now considered to be a heavy weapon. ![]() Holy Water has a bigger vertical hitbox, and the flame now deals damage.Medusa’s flurry attacks should now have a small pause after the end of the attack.Haunted Armor (the one with an axe) should now activate at a slightly longer range.Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.Dracula (Humanoid)’s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).What Doesn’t Kill You: Now grants recovery instead of healing.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.Networking: Marks enemies with ranged attacks now, there doesn’t need to be an actual projectile stuck in the mob’s body anymore.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.Dead Inside: Doubles your life but prevents ALL healing sources.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Berserker: Can now stack, and renders you immune to stuns.Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. Added a Training Dummy for DPS calculation.Changed the UI to select mobs to a grid-based one. ![]()
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